![]() ![]() They should be prioritised over other ghosts. Their basic attacks steal health from players, and they can drop very long-lasting pools of poison. Ascalonian Necromancer: these are the hardest Ascalonian ghosts, they can inflict fear, chill, blind, bleed, weakness, cripple, poison, and vulnerability.Ascalonian Monk: their basic attacks bounce between foes, damaging them, and allies, healing them.Ascalonian Mesmer: their basic attacks daze for a short duration, they can knock back players, and they can create a long-lasting purple bubble around them that reflects projectiles.Ascalonian Elementalist: all their attacks deal moderate damage in an area.Recipe: Claw of the Howling King (path 1)Īll of the three paths share the same start:Ĭommon enemies Ascalonian ghosts.80 Tales of Dungeon Delving as bonus for the first completion per path per day.20 Tales of Dungeon Delving for the successful completion of a path.Bonus Gold (first time each day per account).Between 12 and 26, depending on level and diminishing returns.70% experience towards the next character level.Locate Warmaster Grast in the Hall of Champions.Enlist Warmaster Grast to help fight the patriarch.Go with Detha to the Hall of Champions.Help Detha set a trap to kill the patriarch.Search the catacombs for the patriarch.Return to Hodgins with the scepter pieces.Accompany Hodgins to find the second scepter.Search the secret room for the scepter.Defend Hodgins by destroying graveling burrows.Join Hodgins in finding the first scepter.Help Hodgins locate the flame scepters.Speak to the scholars to choose a path.Locate and assist the Durmand Priory camp.Players are advised to be, at least, level 35. At least one party member must have completed Ascalonian Catacombs (story), that player has to be the one that enters the dungeon first.I thought that you of all people would be interested in returning to the site of your previous triumph and setting matters right! With Adelbern defeated, monsters are now rising to the surface and endangering a Durmand Priory camp located inside the catacombs. It turns out that Adelbern and his ghostly minions were keeping darker things at bay in those ruined tombs. Unfortunately, it appears that there were more than angry spirits lurking in the catacombs. In Path Three, players help scholar Tzark secure the help of Ascalonian ghosts to defeat Colossus Rumblus, who could collapse the entire catacombs with a single roar.Ĭontinuing trouble in the Ascalonian CatacombsĬongratulations on defeating King Adelbern and foiling his plot to send his ghost army to Tyria's surface.In Path Two, players help scholar Detha defeat the mysterious Ghost Eater by turning its own minions against it.In Path One, players help scholar Hodgins recover human relics to defeat the Howling King, capable of summoning a horde of gravelings with every roar.The explorable mode of Ascalonian Catacombs is a level 35 dungeon and features three paths: Three of those gravelings are particularly dangerous, the Graveling Patriarchs, but the explorers of the Durmand Priory cannot agree on which one to take care of. Without the Ascalonian Foefire ghosts, the endemic gravelings now run rampant through these ancient ruins. The scholars, however, are not alone in the depths. The Ascalonian Catacombs are incredibly rich in history, and the Durmand Priory has started to explore them. This is especially important before the Patriarch wave, because then players have more time to set up pipe bombs.ĭon't get closed in, keep moving, don't camp, keep alert, heal yourself whenever you can.A Durmand Priory team is researching the Ascalonian Catacombs, and has found darker things lurking within its depths. Try to end your waves near the trader this gives you more time to browse the list, heal teammates or share your money. This can be done on most infected, but requires more than one shot on Husks, Stalkers, Scrakes and Fleshpounds (if you are not a sharpshooter). They will also bleed to death by doing this. This will prevent them from using their special attack (Acid Puke for Bloat and sprint for Gorefast), giving you more time to focus on other things. Don't try to be a hero on hard and suicidal difficulty your team is better off with you when you are alive and killing infected, than when you are being eaten by Clots and not shooting your gun or swinging your katana.Ĭonserve your ammo knife Clots when you can, and shoot the head off Gorefasts and Bloats. ![]()
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